In which we meet a bird, visit an asylum and see many many masks…
Monthly Archives: December 2014
Dwarf Fortress 01: The Beginning Of The World
In which we will create a new world from nothing and find a place to make our own.
BioShock Infinite 10: Three Tears
In which we visit the Lutece Labs, the Bank of the Prophet and the Photographer.
Additional notice: until now I somehow missed the fact that the armed forces of Columbia as well as the local law enforcement are referred to as “the Founders” (opposed to the Vox). I will no longer use “Comstock’s men”, but will refer to the Founders.
BioShock Infinite 9: No Siege Weapons?
In which we visit Columbia’s world-famous shopping-labyrinth, run into a rather cheerful fingerprint-scanner and see the dead rising.
Elite: Dangerous 03: Adventures Of A Space Trucker
Elite: Dangerous is advertised as a MMO space sandbox with a persistent universe. This is great for the story. It is great for the game universe. It allows us to interact with other players. What could possibly go wrong?
BioShock Infinite 8: MECHA-LINCOLN!
In which we walk past war crimes, have a shoot-out with another president and encounter a frightening historical reference.
Elite: Dangerous 02: The UI
In this very picture-heavy post with too many words in it I will give a basic overview of the UI, the things you can do and my first failing.
BioShock Infinite 7: I am Booker DeWitt, Destroyer of Narratives
In which we are cheated out of factory tour, run into a totally unforeseeable plot twist and kill an anarchist.
Elite: Dangerous 01: The Keyboard-Layout
This is a mess and it continues to get uglier. My current #1-wish is double-binding functions to two keys.
Then there are tutorials. I’ll be brief.
Also: technical details, aka game settings.
BioShock Infinite 6: Martyr DeWitt
In which we finally find the gunsmith’s tools, change worlds again and stand among a crowd too small.