Which is totally not about the relations between Largo and Cpt. Varrot. That would have been meaningful useful not as absurd as how it gets.
The show starts with a briefing. At lunchtime. Much to Largo’s dismay.
What a surprise that the matter at hand has something to do with food – the prices are rising after the Empire took control over a trade route used by farmers.
Yep. This. Largo is a BIG fan of vegetables. A really big fan. I might go as far as calling him “vegetables creepy stalker dude”.
Seriously, I wish I were kidding.
However, our mission is to secure said trade route. Guess who volunteers for frontline duty.
This is so incredibly absurd. Sega, why are you doing this? WHY?
On the other hand: I’ve been warned. The aforementioned games-you-might-not-have-tried-episode explicitly mentions the “lighthearted anime-antics” of the game.
Okay.
I haven’t been warned.
Not about this.
Yes, I’ll stop bitching about it and continue doing what y’all came here for. Vegetables.
This is a report with a combat mission in it. The mission takes place in the outskirts of Vasel, and our targets are two imperial tanks blocking the main street. We’re warned that a frontal assault wouldn’t exactly be advisable.
Furthermore, to prevent combat from “spilling over into civilian dwellings”, this is a commando operation with just three soldiers. Welkin, Largo and one more – Rosie in this case. Firepower and stuff. Oh, and we don’t get a medic – if anyone bites it, he’s done for. And we’re on foot, so no comms, so no orders (I really should start using orders). And, adding insult to injury, it’s night, resulting in a reduced visibility, which would probably matter on an open field.
He actually says that. I wish I would be making this up.
The map is absolutely linear, the imperial along the way don’t pose much of a threat, and our worst enemy is our own inability to hit a barn five feet in front of us. Or the imperial shocktrooper (X1). The counterfire hurt quite a bit.
There’s also a gatling turret (X2), which has to be taken out by Largo.
After reaching the ledge about the tanks, Largo takes… several actions until finally both tanks are gone. Taking out two tanks, together with the clear bonus, nets quite some XP/DCT…
Finally, the spice vegetables may flow again.
It ends like it has to.
Largo tells Welkin a bit about his past: he grew up on a farm, which is why he a) always likes to help out farmers in need and b) is somewhat obsessed with vegetables. The discussion grows (hehe) into a bit of vegetable-propaganda which I wouldn’t mind in a kid’s game or tv-show, but again: in an otherwise (sometimes) quite serious war game… not so much. There’s even a wrong biology-lesson in there.
Anyway: After their little discussion, Largo says that he now has found trust in Welkin. Not literally, but don’t try to tell me that this wasn’t a loyalty mission. And he tells us about a dream he has: he wants to reboot his parents’ farm one day, when the war is over. One might ask why he stayed in the army militia after the First European War instead of doing this, but the one probably should stop asking stupid questions.
This is silly. This is so incredibly silly. I’m already afraid of Rosie’s report. Seriously, the idea behind it is a good one, albeit not a new one. But why bloody vegetables? There are probably a dozen ways to further flesh out this character without a vegetable obsession…