Author Archives: spacesjut

Okay wait what is going on now?

Hello.

It’s been A While.

In a random slump of procrastination I have looked into The Old Blog, noticed that the whole setup was horrendously outdated, and reinstalled everything again from scratch and imported the old content.
I have also imported a bunch of Even Older Content.
You see nothing of anything, because everything is set to private as of now. There’s a lot of “apologizing for not posting” in there, and a bunch of things in dire need of review before putting them public again.

So, what now? My main reasoning to get this page back up is to have a Third Place under my own control to properly archive all my “Things of $YEAR”-stuff from the not-tweeing sites, and maybe also the n-th-book-of-the-year-things from the book of faces. This will of course mean a whole lot of manual backpacing, but OH WELL. Newer Stuff will be easier, by just posting it here too.
Maybe I’ll even post more/other personal stuff, to have it at a place that’s not The Usual Places, or import back Random Acts of Tourism.

It’s gonna be a total trainwreck an adventure either way.

So yea. Hi. I’m SpaceSjut these days, and welcome to jackass my blog.

Outer Wilds: Echoes of the Eye (DLC)

A Thing I’ve played 01/2026: Outer Wilds: Echoes of the Eye (DLC)

This one is… difficult. I love the story, and how it broadens and contextualizes the story of the main game. I adore the location, which as a singular place works well to integrate it in the setting, but leads to a lot of “same way backtracking”. I hate the spatial puzzles, but all of them can be cheesed into nonexistence (even without looking anything up, the things you need to add up are there but not obvious).

What still bugs me most is that one very important information was conveyed so convoluted that I did not catch it, and that massively derailed my playthrough.
Is it a good DLC? Yes.
Is it as great as the base game? No, but your mileage may vary.

Since then I’ve done some achievement hunting, and there’s mostly only those left that require actual piloting skills xD

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Mona Lisa Overdrive, by William Gibson

A Thing I’ve (re-)Read 03/2026: Mona Lisa Overdrive, by William Gibson

The third book of the Sprawl-Trilogy… I don’t want to say “wraps up”, because that’s not what’s happening, but it finishes telling the events set in motion with the Straylight-run.

It brings back characters from the other two, mostly as companions for the POV-characters of this one, and gives closure on some others, and a bunch of context on how the events at Straylight and the Matrix-entities of the second book connect to each other. The ending is a lot of “everyone riding into their own sunset” and the book is mostly the ways there, but as the closing title of a trilogy it works pretty well.

It also would not work well standing alone, so… go read the Sprawl books. They sure are Something, and I think they hold up pretty well.

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Count Zero, by William Gibson

A Thing I’ve (re-)Read 02/2026: Count Zero, by William Gibson

Where the first book of the Sprawl-trilogy was very narrowly focused on Case, the band of runners he got pressed into, and the Straylight-run, the second book takes a vastly different approach: it follows the stories of Turner, a, uhm, freelance career-change agent, Bobby, the titular Count Zero and a wannabe-decker, and Marly, a former gallerist finding herself exceedingly gainfully employed.
Their stories do converge in the end, but it takes quite a while for the connections to become apparent.
What connects them all is that they have to deal, one way or the other, with the fall-out from the Straylight-run and the new entities hounding the Matrix.

It can be read on its own, especially since it is only very loosely connected to Neuromancer, but it would give context.

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Neuromancer, by William Gibson

A Thing I’ve (re-)Read 01/2026: Neuromancer, by William Gibson

Technically a re-read, but also the first time I’ve read this fundamental, genre-building piece of cyberpunk in the english version.

Contrasting it to the before-finished Fortunate Fall, it does become painfully obvious why the latter was rec’d as “non-tech bro-y” – Neuromancer is very tech, and sometimes painfully bro-y.

Still, it is A Ride, and a damn good one at that, if you’re willing to deal with it.
Also, I completely forgot how much of this book is the actual Straylight run, but then in terms of misremembering plot points that’s by far not the biggest whoops I’ve made xD

And now: deeper into the Sprawl! There’s two more books in the trilogy, after all.

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BioShock Infinite 25: Wrapping Things Up, Again And For Good

In which we do exactly what it says on the tin.

This is the final final post of the Infinite. And what a ride it was.
The game started with a good idea, warped and twisted by blind implementation of legacy mechanics without sufficient anchoring in the world and the fact that they did Columbia as a shooter with a mediocre-at-best gunplay. Then we were given some more gunplay. THEN we were given everything missing and some more: the Burial at Sea-DLC did so many things so right that it is both a shame and totally incomprehensible how this could happen.

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