This is a mess and it continues to get uglier. My current #1-wish is double-binding functions to two keys.
Then there are tutorials. I’ll be brief.
Also: technical details, aka game settings.
Author Archives: spacesjut
BioShock Infinite 6: Martyr DeWitt
In which we finally find the gunsmith’s tools, change worlds again and stand among a crowd too small.
Elite: Dangerous 00: Launchday
It’s December 16th. Launchday. But where is my game?
This question was finally answered by a look at Elite’s facebook page, opened half past noon. “In an hour”, 30 minutes ago. 1300 CET. I somehow missed this information in the last newsletter before launch as well as on the web page.
At 1300 I launched the launcher and was presented with the option to install the game or to start the combat simulator. Naturally, I went for the installer. Like everyone else at this time.
Download speed was around 1.8MB/s with pikes into two-digit-numbers, at least while it wasn’t zero. I’ve had this phenomena of no-download-at-all during the download of the combat simulator. Maybe this is a technical issue, maybe it’s intentional (download a batch, integrity check, installation-stuff, download next), I don’t know.
A first look at Elite: Dangerous – the Combat Simulator
Elite: Dangerous launches tomorrow. So I thought “let’s download the launcher, maybe I can preload the game”. I was wrong.
But everyone who had preordered the game at any point has already access to a single player combat training, so I’ll just talk about that. It’s 30-minutes-in and should be interpreted accordingly.
Related: I still have to figure out how to get usable screenshots out of this, so no pictures today.
BioShock Infinite 5: A Dickensian Dream
In which we visit the paradise on earth, hear a song and follow the most impractical commute.
BioShock Infinite 4: Mr. Fink’s Workers’ Hell
In which we see capitalism at its finest, change worlds and see dead people.
BioShock Infinite 3: The Hall Of Heroes
In which we visit the Hall of Heroes, shoot at Mr. Washington and get drafted into the resistance.
BioShock Infinite 2: A Flying Beach
In which we visit a strange temple, meet Elisabeth and go fall to the Beach In The Sky. Continue reading
BioShock Infinite 1: A Ride Into The Sky
In which we will discover (and plunder) Columbia, walk through a very disturbing valley and discover that we’re THE EVIL.
This and the following part wrap up everything up to the moment where I stand in the game right now, so this long-ish and probably incoherent. Further installments will be… no, I wont promise anything.
BioShock Infinite 0: Introduction
Instead of short-post-nitpicking on fb, I will instead write down all my complaints about and all the odds and ends I find, well, at odds with the game, in this series.
Yes, it WILL be a series. This part, and at least one more. Two make a series. Shut it.
Each post will start with a (very) short introduction. All things spoiling will be hidden behind the “read more”-button. This is the one and only warning. On a related note: please don’t spoil me. Thanks.
This might degenerate into a load of bitching-and-moaning. However, at least until now, standing in front of the Hall of Heroes, I actually enjoy this game. I will still complain about a good number of things until this point. We will see how it develops past it.
I’m playing the vanilla version, no DLC, latest steam-patch. Graphics are at preset “high”, the game’s recommendation – mostly stutter-free. First playthrough, so if in doubt I really don’t know better.
NOTE 1: Your mileage may vary about all things I’ll say. This is an exercise of deliberately grabbing a crowbar, sticking it in every crack and applying a good amount of force to it, so please refrain from comments like “just stop playing if you don’t like it” or “it’s just a videogame”. Both would be valid arguments, and both would miss the point.
NOTE 2: I’m not good at this. Better: I’m new to this. The style will not necessarily be enjoyable. I’ll work on this, or at least I will fail trying.
That’s it, let’s go for a ride.