Category Archives: BioShock Infinite

The bastard of a Let’s Play and a design decontruction of Bioshock Infinite.

BioShock Infinite 25: Wrapping Things Up, Again And For Good

In which we do exactly what it says on the tin.

This is the final final post of the Infinite. And what a ride it was.
The game started with a good idea, warped and twisted by blind implementation of legacy mechanics without sufficient anchoring in the world and the fact that they did Columbia as a shooter with a mediocre-at-best gunplay. Then we were given some more gunplay. THEN we were given everything missing and some more: the Burial at Sea-DLC did so many things so right that it is both a shame and totally incomprehensible how this could happen.

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