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Outer Wilds: Echoes of the Eye (DLC)

A Thing I’ve played 01/2026: Outer Wilds: Echoes of the Eye (DLC)

This one is… difficult. I love the story, and how it broadens and contextualizes the story of the main game. I adore the location, which as a singular place works well to integrate it in the setting, but leads to a lot of “same way backtracking”. I hate the spatial puzzles, but all of them can be cheesed into nonexistence (even without looking anything up, the things you need to add up are there but not obvious).

What still bugs me most is that one very important information was conveyed so convoluted that I did not catch it, and that massively derailed my playthrough.
Is it a good DLC? Yes.
Is it as great as the base game? No, but your mileage may vary.

Since then I’ve done some achievement hunting, and there’s mostly only those left that require actual piloting skills xD

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Count Zero, by William Gibson

A Thing I’ve (re-)Read 02/2026: Count Zero, by William Gibson

Where the first book of the Sprawl-trilogy was very narrowly focused on Case, the band of runners he got pressed into, and the Straylight-run, the second book takes a vastly different approach: it follows the stories of Turner, a, uhm, freelance career-change agent, Bobby, the titular Count Zero and a wannabe-decker, and Marly, a former gallerist finding herself exceedingly gainfully employed.
Their stories do converge in the end, but it takes quite a while for the connections to become apparent.
What connects them all is that they have to deal, one way or the other, with the fall-out from the Straylight-run and the new entities hounding the Matrix.

It can be read on its own, especially since it is only very loosely connected to Neuromancer, but it would give context.

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