Elite: Dangerous is advertised as a MMO space sandbox with a persistent universe. This is great for the story. It is great for the game universe. It allows us to interact with other players. What could possibly go wrong?
Category Archives: Elite: Dangerous
Elite: Dangerous 02: The UI
In this very picture-heavy post with too many words in it I will give a basic overview of the UI, the things you can do and my first failing.
Elite: Dangerous 01: The Keyboard-Layout
This is a mess and it continues to get uglier. My current #1-wish is double-binding functions to two keys.
Then there are tutorials. I’ll be brief.
Also: technical details, aka game settings.
Elite: Dangerous 00: Launchday
It’s December 16th. Launchday. But where is my game?
This question was finally answered by a look at Elite’s facebook page, opened half past noon. “In an hour”, 30 minutes ago. 1300 CET. I somehow missed this information in the last newsletter before launch as well as on the web page.
At 1300 I launched the launcher and was presented with the option to install the game or to start the combat simulator. Naturally, I went for the installer. Like everyone else at this time.
Download speed was around 1.8MB/s with pikes into two-digit-numbers, at least while it wasn’t zero. I’ve had this phenomena of no-download-at-all during the download of the combat simulator. Maybe this is a technical issue, maybe it’s intentional (download a batch, integrity check, installation-stuff, download next), I don’t know.
A first look at Elite: Dangerous – the Combat Simulator
Elite: Dangerous launches tomorrow. So I thought “let’s download the launcher, maybe I can preload the game”. I was wrong.
But everyone who had preordered the game at any point has already access to a single player combat training, so I’ll just talk about that. It’s 30-minutes-in and should be interpreted accordingly.
Related: I still have to figure out how to get usable screenshots out of this, so no pictures today.