Which is exactly what it says on the tin. Also HOLY FUCK TANK!
A new battle, with a wider array of screenshots this time. But let’s start from the beginning. Or rather the briefing.
Empire troops invaded Bruhl and took almost the entire windmill plaza. We have to drive them out or at least stall the attack, and to do so we have to take out their commander. A beheaded army is a slow army.
We start on the lower edge of the map, the imperial troops start on the upper edge. There will be sandbag barriers, the placement of which makes little sense from a tactical point of view but are perfect for our purpose of crossing the plaza. We’re also warned of enemies hiding behind corners, as the command view only shows enemies we actually have a line of sight to.
Welkin and Alicia must stay alive, we have 20 turns. Let’s roll.
This is our situation. Alicia, Welkin and a guardsman stand at the lower edge of the map, before them is a sandbag barrier and two imperial soldiers wait ahead. During our first turn we get Welkin in cover behind the first barrier and let him take a shot at the Imperial in front of him.
Alicia and the guardsman bunnyhop towards the next barrier, taking out one of the scouts on their way.
We can see the “x” indicating a fallen unit right above the position of Alicia and the guardsman. After the end of our turn, the Empire mostly shoots at us and moves an additional soldier in. This is what the situation looks like at the beginning of turn two, together with the movement of the units:
In turn two, we overrun the next two scouts and bunnyhop towards the corner of the building where the Imperial hides. The red question mark marks the assumed/last known position of enemies without line of sight to.
You might notice that the soldier behind the corner is also down. We didn’t get him during our turn – he had a bad case of return fire during the imperial turn. A unit under fire may shoot back at the attacker, sometimes resulting in a very bad outcome for the aggressor.
We press on, looking for the imperial commander.
He is the left red cross in the map above – I don’t have a better picture, but I’m pretty sure I know what to take out of the next battle for a better coverage of the situation.
After taking out the commander, a strange kind of quite lies over the battlefield. It is the kind of quiet when you’re not sure whether or not there is a rumbling noise somewhere in the disHOLY SHIT TANK!


An imperial tank breaches through a nearby wall. Look at this magnificent rifling. LOOK AT IT! IT IS GLORIOUS!
Not that glorious, at least for our troops, are the shots fired by the tank. Reinforced by this monster made of steel with what I believe is a Ragnite engine sticking out of its back (either that, or a conveniently placed bullseye), the imperial troops press on.
Not the best situation we’ve been in all day, especially as we don’t have any anti tank weaponry at our disposal. What does The Foot Soldier Who Lived in such a situation? He legs it.
“He” is in this case Welkin, who is the only one who has to reach the evacuation zone while avoiding as much fire as possible. This makes things a whole lot easier: we use all three command points on him and out of there in three sprints.

We got one enemy leader and a total of 570XP and 1610 DCT out of this.
Alicia, together with the town guard, will dig in near Bruhl’s main gate trying to buy time for the rest of the townsfolk to get out. Welkin wants to head back to his home to grab Isara and Martha and then come back to help. Hopefully after sending the women in the opposite direction.
Thus ends chapter one. Coverage will continue next week with chapter two and hopefully with further improved battle reports.