In which we even the odds, face the first game over and leave our home behind.
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In which we even the odds, face the first game over and leave our home behind.
Continue reading
In which we follow the outpost Ringstaff.
Which is exactly what it says on the tin. Also HOLY FUCK TANK!
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In which we visit the town of Bruhl, watch some character interaction and establish the evilness of the faceless mook-army of the East.
In which we follow the outpost Ringstaff.
In which we will have a battle in two perspectives.
In which we learn about the setting, the protagonists and the presentation of the story.
In which we follow the outpost Ringstaff.
Valkyria Chronicles is a turn-based strategy game by Sega, originally released for PS3 and ported to PC in November 2014. It came to my attention via this episode of “Games You Might Not Have Tried (or Heard Of)” by Extra Credits, a youtube-channel (mostly) dedicated to game design. If you’re interested in that subject, go have a look. They also do a whole bunch of other cool stuff.
As I said, Valkyria Chronicles catched my attention, and as it came available on Steam I grabbed it.
It’s features anime-style cell-shaded graphics and an interesting combat system, which will be explained during the actual content. According to the guys of Extra Credits, it also has a good story.
But to give a word of warning: I’m not quite sure if a text-and-screenshots-based Let’s Play works with a game like this. I will try, and I greatly appreciate constructive criticism on it. And there will be spoilers. So many spoilers.
And subtitles in screenshots. Bioshock Infinite proved that screening whole conversations on the run is way less immersion-shattering than hitting pause every half minute to take notes.
And last but not least: as in Infinite, I’m going in blind. I have never played this game before, and I have no idea what’s going on. Buckle up, it’s gonna be fun!
In which we do exactly what it says on the tin.
This is the final final post of the Infinite. And what a ride it was.
The game started with a good idea, warped and twisted by blind implementation of legacy mechanics without sufficient anchoring in the world and the fact that they did Columbia as a shooter with a mediocre-at-best gunplay. Then we were given some more gunplay. THEN we were given everything missing and some more: the Burial at Sea-DLC did so many things so right that it is both a shame and totally incomprehensible how this could happen.