In which we follow the outpost Ringstaff.
In which we follow the outpost Ringstaff.
In which we meet old friends, older friends and the plot twist.
In which we meet Sander Cohen, a plot door, and a bunch of mad men.
In which we follow the outpost Ringstaff.
PSA: Change of season, change of version: 0.40.24 from now on (January 7th, 2015).
In which we meet a mysterious client, light a cigarette and move through a believable setting.
In which I have no idea why they did this.
In which we follow the outpost Ringstaff.
I found the worldmap I exported during world generation. It was in the main folder, where I didn’t look.
In which this all ends, for now.
I have some bits and pieces as well as a final commentary incoherent rambling.
In which we kill a prophet, defend a tower and kill another prophet.
And the end of this post I’ll sum up and explain do something to the ending that may or may not resemble an explanation. Therefore this post gets an additional spoiler warning.