In which we kill a prophet, defend a tower and kill another prophet.
And the end of this post I’ll sum up and explain do something to the ending that may or may not resemble an explanation. Therefore this post gets an additional spoiler warning.
In which we kill a prophet, defend a tower and kill another prophet.
And the end of this post I’ll sum up and explain do something to the ending that may or may not resemble an explanation. Therefore this post gets an additional spoiler warning.
In which we embark on our journey and start planning our fortress.
In which we meet one Elisabeth, rescue another and board an airship.
In which we meet a bird, visit an asylum and see many many masks…
In which we will create a new world from nothing and find a place to make our own.
In which we visit the Lutece Labs, the Bank of the Prophet and the Photographer.
Additional notice: until now I somehow missed the fact that the armed forces of Columbia as well as the local law enforcement are referred to as “the Founders” (opposed to the Vox). I will no longer use “Comstock’s men”, but will refer to the Founders.
In which we visit Columbia’s world-famous shopping-labyrinth, run into a rather cheerful fingerprint-scanner and see the dead rising.
Elite: Dangerous is advertised as a MMO space sandbox with a persistent universe. This is great for the story. It is great for the game universe. It allows us to interact with other players. What could possibly go wrong?
In which we walk past war crimes, have a shoot-out with another president and encounter a frightening historical reference.
In this very picture-heavy post with too many words in it I will give a basic overview of the UI, the things you can do and my first failing.