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BioShock Infinite 13: Constants and Variables

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In which we kill a prophet, defend a tower and kill another prophet.

And the end of this post I’ll sum up and explain do something to the ending that may or may not resemble an explanation. Therefore this post gets an additional spoiler warning.

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This entry was posted in BioShock Infinite on 06/01/2015 by spacesjut.

Dwarf Fortress 02: There’s No Place Like Ringstaff

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In which we embark on our journey and start planning our fortress.

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This entry was posted in Dwarf Fortress: Ringstaff on 04/01/2015 by spacesjut.

BioShock Infinite 12: Invasive Procedures

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In which we meet one Elisabeth, rescue another and board an airship.

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This entry was posted in BioShock Infinite on 02/01/2015 by spacesjut.

BioShock Infinite 11: A Misleading Name – Or Not

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In which we meet a bird, visit an asylum and see many many masks…

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This entry was posted in BioShock Infinite on 30/12/2014 by spacesjut.

Dwarf Fortress 01: The Beginning Of The World

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In which we will create a new world from nothing and find a place to make our own.

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This entry was posted in Dwarf Fortress: Ringstaff on 28/12/2014 by spacesjut.

BioShock Infinite 10: Three Tears

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In which we visit the Lutece Labs, the Bank of the Prophet and the Photographer.

Additional notice: until now I somehow missed the fact that the armed forces of Columbia as well as the local law enforcement are referred to as “the Founders” (opposed to the Vox). I will no longer use “Comstock’s men”, but will refer to the Founders.

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This entry was posted in BioShock Infinite on 25/12/2014 by spacesjut.

BioShock Infinite 9: No Siege Weapons?

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In which we visit Columbia’s world-famous shopping-labyrinth, run into a rather cheerful fingerprint-scanner and see the dead rising.

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This entry was posted in BioShock Infinite on 23/12/2014 by spacesjut.

Elite: Dangerous 03: Adventures Of A Space Trucker

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Elite: Dangerous is advertised as a MMO space sandbox with a persistent universe. This is great for the story. It is great for the game universe. It allows us to interact with other players. What could possibly go wrong?

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This entry was posted in Elite: Dangerous on 22/12/2014 by spacesjut.

BioShock Infinite 8: MECHA-LINCOLN!

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In which we walk past war crimes, have a shoot-out with another president and encounter a frightening historical reference.

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This entry was posted in BioShock Infinite on 21/12/2014 by spacesjut.

Elite: Dangerous 02: The UI

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In this very picture-heavy post with too many words in it I will give a basic overview of the UI, the things you can do and my first failing.

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This entry was posted in Elite: Dangerous on 20/12/2014 by spacesjut.

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